
AI-controlled factions were fair game, we were told, but those set on conquering the cosmos would have to wait until day two to do so. I’d later test this theory out in my own game, especially after AI lead Martin Anward - who’d go on to head up the Blorg Commonality in-game, a nation you might have spotted in the recent Stellaris dev diaries - suggested we devise a plan of action early on, but that day one of play would incorporate a non-aggression pact between human players. Paradox Interactive have done it again, another wonderful grand strategy title that's surely going to end up on our list of The Best Strategy Games on PC. He spoke of how most other 4X games available today - Paradox’s back catalogue included - have a tendency to neglect the exploration paradigm of the quad-tiered genre, thus Stellaris aims to place greater onus on investigating your surroundings in your journey to success.įåhraeus pointed out that he and his team’s previous ventures - the likes of Crusader Kings, Victoria and Europa Universalis - have tended towards more realistic interpretations of historical eras, therefore placing expedition at the heart of space trip 200 years into a fictitious future makes better sense this time round. Last week, I spent two days embedded in its wide-reaching space-flung playground alongside 20 other journalists, each of whom shared a common goal: to capture the universe as their own.īefore anyone had the chance to do that, though, before being set loose into the 1000 star-boasting macrocosm which we’d call home for the next 48 hours, game director Henrik Fåhraeus gave us a short briefing on what to expect.



Stellaris, as I’m sure many of you are aware, is Paradox Interactive’s latest 4X grand strategy game that’s out today.
